CASE 04/MOBILE GAMING

Ad-spend automation & P&L for mobile gaming

Airflow-driven bidding, creative rotation, and spend harvesting across 6+ ad networks for a mobile-game publisher — with a P&L that finally closes itself.

Schematic of six ad networks fanned into an orchestrator, out to dashboards and a per-title P&L

Ad networks automated

Pipeline families in production

bidding · creatives · harvest

Challenge

A mobile-game publisher ran user acquisition across more than six ad networks at once. Bids were adjusted by hand in each network’s console, creatives were uploaded one network at a time, and the monthly P&L was assembled from six different export formats — by which point the numbers were history, not information.

Approach

Result